The Graphic Novel Classroom
POWerful Teaching and Learning With Images
- Maureen Bakis - Masconomet Regional School District, Topsfield, MA
Foreword by James Bucky Carter
A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to:
- Teach 21st century skills, including interpretation of content and form
- Promote authentic literacy learning
- Grow learners' competency in writing and visual comprehension
- Motivate students to create in multiple formats, including images
- Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
The book will be used in a fall 2014 course for pre-services teachers. The text will be used to explore the various ways that graphic novels can be used in the classroom.
y course is so overloaded as it is I cannot ask for students to adopt another full text (though I found it to be excellent!)
We need a nonprint media literacy class. This would be perfect for that.