Sample Template for Designing a STEAM Unit Across Grade Levels
Use this template from the second edition of From STEM to STEAM to guide you as you design a STEAM unit across grade levels at your school.
Use this template from the second edition of From STEM to STEAM to guide you as you design a STEAM unit across grade levels at your school.
Get started with QR Codes, Augmented Reality, and other scannable technology in your classroom with this handy graphic from Deeper Learning Through QR Codes and Augmented Reality.
This resource from Disruptive Classroom Technologies will guide you to set goals for the use and integration of digital tools in your classroom at three levels of mastery: beginning, developing, and mastering.